N'Erud - Remnant II Guide - IGN (2024)

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N'Erud is a gigantic construct built by the Drzyr, a technologically advanced race obsessed with finding other sentient life in the universe. In their quest, they found Alepsis-Taura, a supermassive black hole they believed to hold the answer to the mysteries of life and creation itself.

WARNING: This page contains major spoilers for Remnant 2's main story campaign.

N'Erud

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As one of the three main worlds in Remnant 2, you can get either of the two possible storylines in N'Erud. The easiest way to tell which storyline you're playing is by the location where you first spawn in that world.

  • Tal'Ratha and The Shining Essence Echo Storyline = Forgotten Prison
  • Travel to Alepsis-Taura Storyline = Seeker's Rest

Use the links below to jump into the walkthrough for each storyline:

  • Tal Ratha and The Shining Essence Echo
  • Travel to Alepsis-Taura

Boss guides:

  • Tal'Ratha
  • Tal'Ratha (Metaphysical)
  • Sha'Hala Spectral Guardian of N'Erud

Each World in Remnant 2 will feature unique landscapes, events, dungeons, bosses, enemies, and items. The only thing that will be the same per storyline is the overworlds, storyline-specific events, and main bosses.

Tal'Ratha and The Shining Essence Echo

Your spawn point in N'Erud for this storyline will be the Forgotten Prison. A voice behind a glass chamber will ask you to retrieve the Soul Sparks to help the Drzyr—the once advanced race now reduced to a zombie-like existence.

Exiting the Forgotten Prison will land you in the Abyssal Rift, the first overworld you must traverse. Here you can find The Custodian inside Ascension Spire—speak to him to learn about Tal'Ratha, an Astropath who warned the Drzyr not to enter Alepsis-Taura.

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The Custodian will ask you to kill Tal'Ratha and obtain the Shining Essence Echo, an item he requires to send N'Erud back to Alepsis-Taura for a second time.

  • The Custodian will also give you several Poisoned Ambit Ember Capsules to aid your fight against Tal'Ratha.

When you complete the main dungeon that lands you in The Eon Vault, you'll need to explore this second overworld to find the Soul Spark Cylinder. The Soul Spark Cylinder is in the overworld, so you don't have to explore side dungeons to find it.

Once you've obtained the Soul Spark Cylinder, head to the other side of the Forgotten Prison, where you can enter Tal'Ratha's Refuge.

Tal'Ratha Choice

The voice you spoke to before will reveal itself to be Tal'Ratha, and he will tell you all about the fate of the Drzyr and that The Custodian is once again wrong in trying to send N'Erud back to the supermassive black hole.

He will then present you with a choice:

  • Let him eat you and be saved for all eternity.
  • Refuse, and he'll fight you.

Regardless of your choice, you'll fight Tal'Ratha. However, if you opt to get eaten by him, you will fight Tal'Ratha's metaphysical form.

Defeating Tal'Ratha will net you the Shining Essence Echo. With it, you can acquire either one of these two items:

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  1. Siphon Heart (Relic): Give the Echo to The Custodian.
  2. Void Idol (Amulet): Keep the Echo for yourself, and then use it at the Drzyr Replicator.

Tal'Ratha

Weak Spot: Gaping Mouth

The standard Tal'Ratha boss will be inside the chamber where you speak with him. Though massive compared to other Drzyrs, his size does not slow him down.

He can close the distance between you extremely fast, mainly when he uses his charge attack—dodge to either side, and you should be fine. Tal'Ratha will also use his gaping mouth to pull you closer to him, which he usually follows up with either his ground punch or body slams. The latter will create a shockwave upon impact.

Tal'Ratha has various range attacks, including a gas canister that sometimes spawns a Drzyr Zombie. He also has two different varieties of black fluid attacks:

  1. The first is where he hurls two consecutive blobs from midrange.
  2. The second variety has him vomit several projectiles from his mouth.

The last of his range attack is a glowing homing orb you can shoot. They will take one bullet to destroy, so it shouldn't pose much of a threat compared to his other moves.

Unique Reward: Spice Bile = Nebula (Hand Gun)

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Tal'Ratha (Metaphysical)

Weak Spot: Head

The metaphysical version of Tal'Ratha can utilize different teleportation abilities that allow him to traverse the much larger arena. Though some of his attacks are the same, the addition of teleportation to his arsenal makes his moves harder to predict.

For example, his charge attack will now consist of three consecutive charge attacks where after each attempt, he will teleport to attack you from a different angle.

Due to the larger arena, this version of Tal'Ratha has several star-based attacks with massive AOEs. His most devastating attack is his star shower, where he shoots them throughout the entire arena and then slams down a rain of stars.

  • You'll need to continuously dodge the first three waves of stars and prepare for the delay before he slams down the final attack.

Unique Reward: Acidic Jawbone = Gas Giant (Melee Weapon)

Travel to Alepsis-Taura

This storyline will always begin in Seeker's Rest, where a floating robotic eye will ask you to seek its tower within the wastes beyond.

The tower he spoke of is beyond the Threshold of the Unknown, a soaring structure with a glowing white orb that shines with a white light beaming towards the sky. You can find this tower within the Phantom Wasteland.

You will also find the first of five Seeker's Keys in Seeker's Rest. Luckily, you will only need two additional keys to unlock the gate to the tower.

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  • The locations of the other two are at the end of two main dungeons you need to clear; these dungeons are randomized per playthrough, but one is always the connecting dungeon between the overworlds, and the other is a main dungeon on the second overworld—Timeless Horizon.
  • These dungeons will always be marked by a "!" and will always have a square arch on the map.
  • As with the other storyline, the Custodian will also be inside the Ascension Spire within the first overworld.

Once you have collected the rest of the Seeker's Keys, return to the Threshold of the Unknown and enter Sentinel's Keep. Take the elevator at the center of the keep as The Custodian speaks of the history of the Drzyr.

At the very top of the Sentinel's Keep, interact with the console and prepare for the boss fight against Sha'Hala: Spectral Guardian of N'Erud.

Sha'Hala: Spectral Guardian of N'Erud

Weak Spot: Central Orb

Sha'Hala is one of the largest bosses you can encounter in Remnant 2; however, its actual weak spot is the giant orb it uses to launch most of its attacks.

The boss fight is mainly divided into two distinct strategies.

The first is when Sha'hala is in front of you and sends out his attacks directly from its orb. In this mode, you'll have plenty of opportunities to shoot its weak spot when its hands do not cover it. There are three attacks you need to watch out for in this mode:

  1. Hand Beams: Several smaller hands will appear above and shoot purple beams at you. There is a one-second casting delay, so time your dodges appropriately to conserve stamina.
  2. Homing Orbs: A dozen green orbs will spawn above you and, after a short while, will move toward you and shoot a laser beam. These orbs can be destroyed, so switching to an automatic weapon is recommended to remove them quickly.
  3. Diagonal Lightning: Sha'Hala will shoot lightning from its orb in random patterns throughout the platform. This attack deals tons of damage, but you can easily dodge this by moving into a safe space.

The second strategy you need to know is when Sha'Hala is hidden, and the boss room turns significantly darker. During this mode, you'll want to focus on dodging and avoiding damage. Your only opening to attack the boss is during its Black Hole attack.

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  • The Black Hole attack will be the closing move during this phase. You'll hear a winding-up sound before Sha'Hala places its orb directly where you are—dodge or run to get a good enough distance where you can unleash your bullets onto its orb before the boss returns to its first phase.
  • Right after this attack is also the perfect window to heal, use consumables, or reload your weapons.

Once you've defeated Sha'Hala, you can return to The Custodian to receive additional rewards. You can also return to N'Erud to visit Alepsis-Taura and claim the Void Heart (Relic).

Since the order of which world you'll get is random, continue the walkthrough by selecting the other world from one of these options:

  • Losomn
  • Yaesha
  • The Labyrinth
  • Root Earth

Up Next: Losomn

PreviousWard 13NextLosomn

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N'Erud - Remnant II Guide - IGN (1)

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N'Erud - Remnant II Guide - IGN (2024)
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