Brendon the level 1 Higher Sun Paladin by ljj2012 (2023)

Addons

Auto Talent Assistant 1.7.4

Chinese tutorial
https://www.bilibili.com/read/cv5916825
You can use translation software to read, maybe

End-game video
Old: https://www.bilibili.com/video/BV1dV411R7LE/
New: https://www.bilibili.com/video/BV15f4y1v7oM/
(The entire process of using the addon was recorded)

Simple example video
https://www.bilibili.com/video/BV16a4y1L7H9/

The interface description is a little bit more detailed
更新汉化

Update:
V2.3.0
fix bug
修复bug
Improve the equipment management system
完善装备管理系统
Judging the conditions of the kill can now be used in scoring systems
过时的斩杀判断条件,现在可以用于打分系统
Added conditions for judging the difference in relative values, such as acc to def
添加了判断相对数值差的条件,例如命中之于闪避
Special judgments can be made to determine whether they are close to unsafe places
特殊判断里可以判断是否靠近不安全的地点
V2.2.13
Conditional judgment, which adds a skill level judgment
条件判断,添加了技能等级的判断
V2.2.11
Fixed several bugs in the SaveSyS
存档系统修复了几个bug
Equipment filter system added collecting breath
装备收集添加了收集呼吸装备
V2.2.7
Added a random grid, which allows you to set the nearest and furthest random distances, in order to use talents that require targets when not in combat, such as NEC's Summon skull
增加了一个技能释放方式 —— 随机格子,可以设置最近最远随机距离,主要是为了在非战斗状态下使用一些需要目标的技能,例如NEC的召唤骷髅
V2.2.4
AutoTimer adds a special timer "StopRest" that will StopRest when it is present
计时器 添加特殊计时器“StopRest”,当有它的时候会停止休息
The command team skill has been modified, when you order it to "anchor", its "anchor distance" is changed to 1, when you order it to target an enemy, its "anchor distance" is changed to 100
指挥队友的技能做了修改,当你命令它“抛锚”时,它的“抛锚距离”会被修改成1,当你命令它以敌人为目标时,他的“抛锚距离”会被修改成100

V2.2.0
Add equipment filtering system, the button is in the upper right corner, after entering the middle of the HELP button to explain how to use. If you don't want to Filter the scores, you can do some simple filtering on the Filter button. After filtering is enabled, in the equipment view interface, you can get two ways to view equipment, one is to view the equipment combat attributes (but needs to score support), the other is to view the attributes of the equipment. After all, with this little system, you can filter out most of the junk you don't want to look at.
新增装备过滤系统,按钮在右上角,进入后中间有帮助按钮说明使用方式。不想进行打分过滤,也能在过滤按钮进行一些简单的过滤。开启过滤后,在装备查看界面,能获得2种装备查看方式,一种查看装备战斗属性(但是需要打分支持),另一种则是查看加属性的装备。总之使用这个小系统,可以筛选掉大部分你看都不想看一眼的废物装备。
The equipment interface to view gems, provides a selling function, selling gems is no longer a headache.
装备界面查看宝石,提供了一个贩卖功能,贩卖宝石不再是头疼的问题。
A simple change to SimpleAI, which defaults to 0 as a command for all teammates. (Also, probably not many people have used it, because it tells the AI who to target based on the player's point of view, for example "all enemies" are enemies close to the player, so)
简单修改了一下简单AI,默认值为0时视为命令所有队友。(另外可能没啥人用过,这个功能命令AI以谁为目标时,是以玩家的视角为准,例如“所有敌人”是距离玩家近的敌人)
In the SimpleAI interface, there is an option to learn a skill, which makes it very convenient to command your teammates to fight, tell them who to attack or where to move (of course moving actually means "anchoning" to a certain location). Of course, you can't command what you can't command.
简单AI界面中,添加了一个选项可以学习一个技能,可以非常方便的指挥队友战斗,命令它们攻击谁或者移动到哪里(当然实际上移动就是“抛锚”到某个位置)当然你并不能命令不能命令的事物。
AI tactical talents,added an option to turn off all skills that are not set at once
AI技能策略,添加了一个选项,可以关闭所有一次也没有设置的技能
- Added another movement skill, which is different from the previous movement skill, to solve the problem of not being able to find the path due to vision problems, such as the rogues who have no light but can see an enemy in the dark distance.
添加了另一个移动技能,和之前的移动技能有所不同,是为了解决因为视野问题导致无法寻路的问题,例如盗贼没有光照但是却可以看见黑暗的远方有个敌人 。

v2.0.5
In the game, if you open the edit panel to update the function, you will not report an error. The bug of judging skill conditions has been fixed (now the release conditions of the same skill in and out of combat will no longer interfere with each other)
游戏中打开编辑面板更新函数就不会报错了,修复了技能条件判断的bug(现在同一个技能战斗中战斗外的释放条件不再会互相干扰)
v2.0.0
This time, some things have been updated and the previous code structure has been changed. It should be the first and last time
这一次更新更新了一些东西,动了以前的代码结构,应该是第一次也是最后一次动结构了
Therefore, to use version 2.0.0, a new game must be opened, and the old game must use the previous version
因此使用2.0.0版本必须开新档,旧档必须用以前的版本

The content of this update is still in the video link, starting from p23
这次更新的内容依然在这个视频链接中,从P23开始演示
https://www.bilibili.com/video/BV16a4y1L7H9/
v1.1.0
Improve automatic combat and automatic Z, and add "duration of armistice determination" to be set
改善自动战斗和自动Z,设置增加“停战判定的持续时间”可以设定
v1.0.7
Quick setting to turn on SuS talent during resting
休息时开启持续技能的快捷设置
Z ignores special terrain
Z无视特殊地形
restCD default 100~100, but 1~100 if CD>xx (default 30)
休息CD默认100~100,但是如果CD大于xx(默认30)就会默认设置1~100
v1.0.5
Right talent can see THE ID, but also can switch automatically; An option to disable Auto Combat and Auto Z has been added to the panel; Automatic Z is no longer forced, and stopping is much easier
右键技能可以查看id,同时也能开关自动;面板中上多了个关闭自动战斗和自动Z的选项;自动Z不再有强迫性,停下来轻松多了

Auto Talent Assistant 1.7.4

Ashes of Urh'Rok 1.7.4

Official Expansion!

Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?

Features:

  • Start with a new class, the Doombringer! These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds, softening up the crowd with waves of fire, then feeding on the flames and suffering of their surroundings to stay alive while quickly reducing any group to a pile of ash and gore.
  • Unlock a new class, the Demonologist, with an all-new item enhancement mechanic! Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight on your side! Ever looked at a gigantic demon-cursed minotaur and wished it was on your side for once? Well, now you CAN summon one to pound your foes into paste while you cast devastating spells from afar, or call forth a squad of Fire Imps to pelt your enemies to death while they exhaust themselves on your impenetrable defenses! Demons have persistent health, making them a little more precious than disposable necromancer skeletons or summoner beasts, but can be revived from death nonetheless.
  • Two new zones, with all-new art, foes, and bosses! You've seen the plains of the Fearscape before, now see the lairs and headquarters of the demons themselves!
  • Over 10,000 words of written lore to find! The demons were once an enlightened, peaceful race, hailing from a distant planet known as Mal'Rok; learn what drove them to plot Eyal's eternal torture! Discover monuments to each of the demonic species and noteworthy individuals, showing the place of honor each has among them! Get a glimpse into the culture and daily lives of these sadistic invaders and their brainwashed thralls!
  • Unlock a new race, Doomelves: Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. Blink away to safety, transform into a shadowy dúathedlen to hide in the shadows or prey on your foes with blasts of darkness, use your new resilience to soak up status effects and critical hits, and assault your enemies' minds to leave them unsteady in combat!
  • Between the aforementioned classes and Doomelves, a whopping 75 new talents!
  • Unlock two new cosmetic options! You know you've always wanted demon-horns.
  • Two new events, appearing anywhere in Eyal!
  • 20 new artifacts, with unique and interesting effects. Collect the Obsidian Treasures to amass more and more power! Slip your hands into the Will of Ul'Gruth and watch your sweeping blows smash down walls! Wear a giant hideous hell-mouth as a fashionable belt!
  • 7 new achievements! Conquer the worst Urh'Rok's forces can throw at you, and hang their metaphorical skulls from your profile page!

Ashes of Urh'Rok 1.7.4

Items Vault 1.7.0

Donators/Buyers bonus!

Items Vault 1.7.0

Embers of Rage 1.7.4

Official Expansion!

One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.

Features:

  • Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...
  • Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers!
  • Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.
  • Play as one of the four new tinker classes: Gunslingers, Sawbutchers, Psyshots and Annihilators! Plus a class evolution: Technomancers! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.
  • Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.
  • Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!
  • Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...
  • Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.
  • Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!
  • Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!
  • Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!
  • Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.
  • Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!

Embers of Rage 1.7.4

Possessor Bonus Class 1.7.4

Donators/Buyers bonus!

Possessor Bonus Class 1.7.4

CN Showing Items Tier in Inventory 1.7.4

This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first
Useful when in late game you interested only in Tier 5 items

There is an option under "Game Setting"->UI->Sort Items by Tier by default
which is if enabled makes sorting by Tier default when opening Inventory
Otherwise click on 'T' to sort items by Tier

items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables

This mod is safe to use without starting new game
original author:https://steamcommunity.com/sharedfiles/filedetails/?id=963443500

CN Showing Items Tier in Inventory 1.7.4

额外等级奖励 1.7.4

Forbidden Cults 1.7.4

Official Expansion!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.

Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!

Brendon the level 1 Higher Sun Paladin by ljj2012 (1)
Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Brendon the level 1 Higher Sun Paladin by ljj2012 (2)
Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Brendon the level 1 Higher Sun Paladin by ljj2012 (3)
Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
    Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

Brendon the level 1 Higher Sun Paladin by ljj2012 (4)
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • : And more ...

Brendon the level 1 Higher Sun Paladin by ljj2012 (5)
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

Forbidden Cults 1.7.4

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